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Don't Bother Me Mom—I'm Learning!: How computer and video games are preparing your kids for 21st century success and how you can help!

Don't Bother Me Mom—I'm Learning!: How computer and video games are preparing your kids for 21st century success and how you can help!
1.50 lbs



Date Available


Index , Notes , Illustrations
Market price:
$18.96 (14.22)

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"Unabashedly pro-gaming, Prensky here offers a significant, and timely book which informs an important debate concerning children's use of computer-based gaming and its far-reaching implications for education. Furthermore, in this same volume (reworking some of his earlier essays appearing elsewhere), Prensky contributes nourishing food for thought with regards issues of parenting, with much practical advise (supported by relevant research data and appropriate citations), for discerning parents wishing to learn and better understand their child(ren)'s fascination with video- and computer-based gaming systems." —Anthony R. Dickinson, Ph.D., in Metapsychology Dec 16th 2008 (Volume 12, Issue 51)

"One value of the book is its clear outline of the types of games now emerging, the nature of their contents and playing characteristics, and the types of skills they both engage and cultivate among players...."
American Journal of Play, Fall 2008, University of Illinois

The POSITIVE Guide for Parents Concerned About Their Kids' Video and Computer Game Playing

“This book does a pretty good job of smashing the old argument that video games are harmful to children. Instead, it fills the void with statements showing how gaming can teach advanced problem solving, language and cognitive skills, strategic thinking, multitasking, and parallel processing. All of which are skills vital to survival in the increasingly technocratic 21st century. Backed up with solid research, demonstrating the accelerated formulation of these skills, the book looks at topics such as Military use of games to teach strategy, laparoscopic surgeons who play games as a "warm-up" before surgery, and business leaders who played games growing up, to hone their skills. The book is packed with positivity about gaming, and consistently moves to address parental concerns such as addiction, social isolation, or aggressive tendencies." Virtual Worldlets

"Positive news about video games? Isn't that like saying there's a good side to junk food? In a world where parents are expected to be vigilant 2 4/7, bombarded with so many reasons to fear for their children - too much television! too much violence! too many food additives! Internet predators! stranger danger! - Marc Prensky's ideas seem as welcome as a pat on the back.” —The Rocky Mountain News

"...re-framing the hype and learning to work with — not against — a cultural phenomenon that is not going away." Parentbooks

"Don't Bother Me Mom--I'm Learning!" is very strongly recommended to all parents." Internet Bookwatch

"For that majority of older adults who have never really gotten into gaming, and don’t really understand it, this book is invaluable." Virtual Worldlets

"Marc knows it all depends on how we use our games. He knows that if parents place good video games into a learning system in their homes they can reap major benefits for their children and themselves. They can accelerate their children’s language and cognitive growth."
—James Paul Gee, Tashia Mogridge Professor of Reading, University of Wisconsin-Madison

From Booklist
Prensky debunks the accepted wisdom that video games are harmful to children. Instead, he contends that games can teach a multitude of skills, including problem solving, language and cognitive skills, strategic thinking, multitasking, and parallel processing. He cites research showing the benefits of games in teaching skills children will need in a twenty-first-century economy, pointing to the military use of games to teach strategy, laproscopic surgeons who play games as a "warm-up" before surgery, and entrepreneurs who played games growing up. Better yet, Prensky details positive attributes of popular games, including the controversial Grand Theft Auto, and addresses parent concerns about children becoming addicted, socially isolated, or developing aggression because of games. He offers recommendations for particularly beneficial games as well as Web sites to advance parent learning, and provides sound advice on bridging the gap between what he calls the young digital natives and the older digital immigrants. Parents and teachers will appreciate--and enjoy--this enlightening look at video and computer games.
—Vanessa Bush Copyright © American Library Association. All rights reserved

In the few short hours it takes to read this book, you will learn:

  • What it feels like to be in the world of computer and video games;
  • How to appreciate the breadth and depth of modern computer and video games and the ways they make your kids learn;
  • How to understand the various USEFUL skills your game-playing your kids are acquiring;
  • How to understand your own kids better and build better relationships using games as a base;

And, most importantly,

  • How to augment and improve what your kids are learning by HAVING CONVERSATIONS THAT THEY WANT TO HAVE about their games.


Forward by James Paul Gee
Part I: The REAL news is POSITIVE
1. Of Course You're Worried: You Have No Idea What's Going On!
2. The Really GOOD News About Your Kids' Games
3. But Wait – What About All That BAD Stuff I Hear From The Press?
Part II. It's Not Attention Deficit, They're Just Not Listening
4. Our Kids Are Not Like Us : We're Immigrants, They're Natives.
5. Do They Really Think Differently?
6. The Emerging Online Life of the Digital Native
Part III. Today's Games Are Deep And Full Of Learning
7. Complexity Matters: What Most Adults Don't Understand About Games
8. Decisions, Decisions: What It Feels Like to Play Today's Games
9. What Kids Learn That's POSITIVE From Playing Computer Games
10. The Motivation Of Gameplay
11. Game Adaptivity: Truly Leaving No Child Behind
12. It's Not Just the Games, It's The System
13. What Your Game Playing Kid Could Become (It's a lot more than you think!)
Part IV. What Our Kids Are Learning (On Their Own)
14. Economics and Business Lessons for a 10-Year-Old
15. How Kids Learn To Cooperate In Video Games
16. Video Games Are Our Kids' First Ethics Lessons (Believe it or not!)
17. The Seven Games of Highly Effective People
18. “Modding” : Making Games of Their Own
19. Playing Video Games to Stay Healthy ( Yes , Video Games !)
20. What Our Kids Could Be Learning From Their Cell Phones
Part V. Games and Learning Theory
21. What Video Games Have To Teach Us About Learning and Literacy
Part VI. How Parents and Teachers (And Other Adults) Can Help (And Learn! And Play!)
22. Talk To Your Kids – Value What They Know
23. The New Language – A Digital Immigrant Remedial Vocabulary
24. How Parents Who “Get It” Are Educating Their Kids
25. Girls, Boys, Parents, Grandparents: There Are Games for Everyone
26. Moving Past “Edutainment” – Curricular Games are Coming
27. For Teachers: Using Games in the Curriculum and Classroom
28. Disintermediation: What Can Kids Learn On Their Own?
29. Are You as Brave as Your Kids? – Trying It Yourself
30. What to Do Right Now
Appendix: A Parent and Teacher Toolkit
Further Reading